Thousandfold

The combo is the build.

Click anywhere. Keep the combo going.

Watch it play

Real gameplay at full speed. One combo, many weapons, no cuts.

The combo is the build

Put weapons on your Grid. One button plays them in order: MAIN opens, the FLOW cells carry it, and a STRIKE finishes. Change the Grid and you change the combo.

A Grid from the game: Wrathtide on MAIN, Sirocco, Knellstorm and Emberpair on FLOW, Rimecall and Twin Tracers on STRIKE
    Your Grid
    What it plays

    A whiff ends the combo. Build it, then never miss.

    Move like your weapons

    Every weapon carries an element, and every element moves its own way. Slot a fire weapon and you can dash in flames. Slot a light weapon and you can throw a spear and warp to it.

    • Fire

      Blazing Dash · Flaming Arrow · Bomb Jump · Rocket Dive

    • Water

      Wave Ride · Riptide · Skipping Stone · Tidal Rebound

    • Wind

      Quick Run · Aerial Dodge · Skybound · Feather Fall

    • Light

      Halo Step · Ray Relay · Halo Rise · Judgement

    • Dark

      Night Procession · Crescent Pursuit · Swordstep · Crescent Fall

    Weapons can carry two elements or more. Fire and wind make an Updraft weapon, and light and dark make an Astral one.

    A thousand forms

    Quick katanas, twin war fans and greataxes that wake frost giants. Every weapon has its own moves, and every one plays different.

    Katana

    Wrathtide

    • Dark
    • Water
    • Wind

    A katana held beside a demon arm. The arm calls up giant swords of storm water and shadow, and the katana cuts in wild flurries.

    Katana

    Sunsheath

    • Light

    A quick katana of travelling vortex slashes and one big finisher.

    Greataxe

    Rimecall

    • Dark
    • Light
    • Water
    • Wind

    The glacier's own axe. Water, wind, light and dark freeze into its ice, and its last blow calls the Glacier Sovereign.

    War fans

    Sirocco

    • Fire
    • Wind

    Two steel war fans. Closed, they cut up close. Open, one throws a wave of fire.

    Dual blades

    Emberpair

    • Fire

    Broad red sabres with orange and crimson flame wakes. Flashpoint gathers fire marks for a finishing blaze.

    Flail

    Knellstorm

    • Light
    • Wind

    A flail whose head is a bell of living light. Every blow leaves its note on the foe, and the last blow rings them all.

    Dual blades

    Twin Tracers

    • Water
    • Wind

    Coordinated dual blades with two elements crossing.

    The Armory

    Ten of our favourites, as their real models. Drag the rack or use the arrows.

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      Combo of the Day

      A new combo every day, straight from the game.

      1. #3
      2. #2
      3. #1
      More on @AntneeGames

      Dev log

      A new outline

      Every object in the world now has a one-pixel line in a dark shade of its own colour, the way handheld sprites used to look. Next: a new art direction moves the first floors of the tower into daylight under a storybook sky.

      80 weapons and counting

      Each weapon gets its own model, its own moves on the ground and in the air, and its own effects. The bar for every new one is Wrathtide: big hits, a real 3D summon and a finisher no other weapon has.

      Playing on a handheld

      Thousandfold now runs on Android handhelds. The latest build plays on an AYN Thor with full controller support.

      Be there day one

      • SteamWindows
      • MacmacOS
      • App StoreiPhone and iPad
      • Google PlayAndroid