A new outline
Every object in the world now has a one-pixel line in a dark shade of its own colour, the way handheld sprites used to look. Next: a new art direction moves the first floors of the tower into daylight under a storybook sky.
Click anywhere. Keep the combo going.
Real gameplay at full speed. One combo, many weapons, no cuts.
Put weapons on your Grid. One button plays them in order: MAIN opens, the FLOW cells carry it, and a STRIKE finishes. Change the Grid and you change the combo.
A whiff ends the combo. Build it, then never miss.
Every weapon carries an element, and every element moves its own way. Slot a fire weapon and you can dash in flames. Slot a light weapon and you can throw a spear and warp to it.
Blazing Dash · Flaming Arrow · Bomb Jump · Rocket Dive
Wave Ride · Riptide · Skipping Stone · Tidal Rebound
Quick Run · Aerial Dodge · Skybound · Feather Fall
Halo Step · Ray Relay · Halo Rise · Judgement
Night Procession · Crescent Pursuit · Swordstep · Crescent Fall
Weapons can carry two elements or more. Fire and wind make an Updraft weapon, and light and dark make an Astral one.
Quick katanas, twin war fans and greataxes that wake frost giants. Every weapon has its own moves, and every one plays different.
Katana
A katana held beside a demon arm. The arm calls up giant swords of storm water and shadow, and the katana cuts in wild flurries.
Katana
A quick katana of travelling vortex slashes and one big finisher.
Greataxe
The glacier's own axe. Water, wind, light and dark freeze into its ice, and its last blow calls the Glacier Sovereign.
War fans
Two steel war fans. Closed, they cut up close. Open, one throws a wave of fire.
Dual blades
Broad red sabres with orange and crimson flame wakes. Flashpoint gathers fire marks for a finishing blaze.
Flail
A flail whose head is a bell of living light. Every blow leaves its note on the foe, and the last blow rings them all.
Dual blades
Coordinated dual blades with two elements crossing.
Ten of our favourites, as their real models. Drag the rack or use the arrows.
Every object in the world now has a one-pixel line in a dark shade of its own colour, the way handheld sprites used to look. Next: a new art direction moves the first floors of the tower into daylight under a storybook sky.
Each weapon gets its own model, its own moves on the ground and in the air, and its own effects. The bar for every new one is Wrathtide: big hits, a real 3D summon and a finisher no other weapon has.
Thousandfold now runs on Android handhelds. The latest build plays on an AYN Thor with full controller support.